Part of the lack of undeniably fun moments is due to the fact that I feel like I’ve played this game already, several times over. It contradicts its good first impression with its reliance on an all-too-familiar shoot-and-loot formula and a collect-a-thon that wears out its welcome before the end. There are just too many ideas crammed in without a reason to exist and too many annoying bugs and glitches to get a consistent feel for what Breakpoint is aiming to be. Ubisoft’s entire open-world playbook has been dumped in, alongside many of the games-as-service elements you’d expect to find in a game you’re intended to play for a long time. Taken at face value, Ghost Recon Breakpoint has been assembled from all the pieces it needs to be a success.
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